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5th International Workshop on Affective Interaction in Natural Environments (AFFINE) @ ACII 2013: Interacting with Affective Artefacts in the Wild

Workshop: Monday 2 September, 2pm - 5:30pm

Invited talk: Enid Montague PhD, Assistant Professor and  Northwestern University, "Understanding affect in team interactions across contexts"

Summary: Affect is an important driver of how individuals interact with other humans and technologies in complex sociotechnical systems. Affective state can provide insight into team cohesiveness, collaboration, as well as, frustration, and conflict. Affective variables may predict when individuals may become disengaged with a tool or person or when team collaboration is likely to be effective. This talk will address the utility of affect in understanding interactions in sociotechnical systems, approaches to measuring affect across contexts and future applications affective data in system redesign. Field and laboratory experiments will be used as examples.

Enid Montague received MS and PhD degrees in Industrial and Systems Engineering from Virginia Tech in 2008, specializing in human factors and ergonomics engineering, the future professoriate, women’s studies and human computer interaction. Dr. Montague is currently an Assistant Professor and at Northwestern University’s Feinberg School of Medicine and director of the Wellness and Health Enhancement Engineering Laboratory (WHEEL). Dr. Montague has received numerous awards for her research including the Francis Research Fellowship for research that emphasizes “longer, safer and healthier lives” and a Kl2 early career award from that National Institutes of Health (NIH) to explore trust in health care systems.

Dr. Montague’s research uses human-computer interaction methodologies, design principles and theories to understand health care systems to promote safety and patient-centered care. At present, Dr. Montague explores the role of trust between people and technologies in health care work systems. She looks at organizational and design factors that effect both workers and patients with the overall goal of understanding technology mediated interactions and designing new and effective health technologies.  


A vital requirement for social robots, virtual agents, adaptive games and smart mobile technology is the ability to infer the affective and mental states of humans and provide appropriate output during sustained social interactions, and to do so in a timely manner. Examples include ensuring that the user is interested in maintaining the interaction or providing suitable empathic responses through the display of facial expressions, gestures or generation of speech. This workshop will cover real-time computational techniques for the recognition and interpretation of human affective and social behaviour behaviour, models of “mentalising” and “empathising” for affective interaction in naturalistic settings, and techniques for synthesis of believable social behaviour supporting real-time adaptive human-agent and human-robot interaction in real-world environments. This year AFFINE especially welcomes studies that provide new insights into the use of multimodal techniques for enabling interaction between humans and technology “in the wild”, i.e., in natural, everyday, non-laboratory settings.

Topics include (but are not limited to) the following:

  • Multimodal human affect and social behaviour recognition
  • Multimodal expression generation in robots and virtual agents
  • Perception-action loops in agents/robots
  • Cognitive and affective ‘mentalising’
  • Visual attention / user engagement with robots and embodied conversational agents (ECAs)
  • Emotion and cognitive state representation
  • Social context awareness and adaptation
  • Natural Human-Robot Interaction (HRI) / Human-Computer Interaction (HCI)
  • Frameworks for adaptive, real-time HCI and HRI
  • Multimodal and emotional corpora (naturally evoked or induced emotion)
  • Techniques for handling noisy data in real world scenarios
  • Affective mobile computing
  • Recognition of human behaviour for implicit tagging
  • Crowdsourcing affective behaviour
  • Exertion games/physical interaction
  • Real-world interactive/affective artefacts
  • Applications to interactive games, robots and virtual agents


Deadline for paper submission: 26 April 2013
Notification of acceptance: 3 June 2013
Camera ready paper: 17 June 2013



Programme committee

Albert Ali Salah (Bogazici University, Turkey)
Stylianos Asteriadis (ITI, Greece)
Sandra Baldassarri (University of Zaragoza, Spain)
Christian Becker-Asano (University of Freiburg, Germany)
Tony Belpaeme (University of Plymouth, UK)
Nadia Bianchi-Berthouze (University College London, UK)
Timothy Bickmore (Norteastern University, USA)
Carlos Busso (The University of Texas at Dallas, USA)
Marc Cavazza (University of Teesside, UK)
Matthieu Courgeon (Lab-STICC, France)
Kerstin Dautenhahn (University of Hertfordshire, UK)
Laurence Devillers (LIMSI-CNRS, France)
Sidney D’Mello (University of Notre Dame, USA)
Faiyaz Doctor (Coventry University, UK)
Hatice Gunes (Queen Mary University of London, UK)
Zakia Hammal (Carnegie Mellon University, USA)
Dirk Heylen (University of Twente, The Netherlands)
Isabelle Hupont Torres (Aragon Institute of Technology, Spain)
Stefanos Kollias (ICCS-NTUA, Greece)
Iolanda Leite (Instituto Superior Tecnico, Portugal)
Maurizio Mancini (University of Genova, Italy)
Rachel McDonnell (Trinity College Dublin, Ireland)
Peter William McOwan (Queen Mary University of London, UK)
Radoslaw Niewiadomski (Telecom ParisTech, France)
Fotios Papadopoulos (University of Birmingham, UK)
Peter Robinson (University of Cambridge, UK)
Mario Romero (KTH, Sweden)
Bjoern Schuller (Technische Universitaet Muenchen, Germany)
Bill Smart (Oregon State University, USA)
Giovanna Varni (University of Genova, Italy)
Gualtiero Volpe (University of Genova, Italy)
Michael Walters (University of Hertfordshire, UK)
Nigel Ward (UT El Paso, USA) Georgios Yannakakis (Univ. of Malta, MT)

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